﻿using System;
using System.Collections.Generic;
using UnityEngine;

public class Cell
{
    public Vector2Int m_Pos;
    public bool m_Empty;
    public Player m_BelongTo;
    public Cell[] m_ConnectedCells;

    public Cell(int x, int y)
    {
        m_Pos = new Vector2Int(x, y);
        m_Empty = true;
    }
    public void Clear()
    {
        m_Empty = true;
    }
}